MilkyWay@Home Project
- debs3759
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Yeah, he finally accepted that one thing that would help (even if only while he finds a fix to the other problems) is increasing the work size in order to reduce server hits while he gets his server problem fixed :)
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- danielmid
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And one of his machines is 4th by RAC on the project.
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Tht's just showing off!danielmid wrote:Buga went and snuck ANOTHER ATI card into his farm. Just passed 3 mil,[sarcasm]Congrats Buga![/sarcasm]
It'll be a few months before I can afford any decent GPUs, but I'll have a few of the best when it comes :)
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- MzSnowleopard
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I have a T3. LMAO. But it is a few generations behind now. Had a B4 Also but that now gone. But it wouldnt do much crunching. It's better at crashing. LOL
And I wasn't trying to be sneaky. I didnt know I was supposed to post about anything new I bought. My Bad. LOL Just jokin'.
But I think we will pass Seti here soon in MW, to become the #1 project we are on. Maybe in a month. Unless we get other "SNEAKY" ATI's a crunching. LMAO
Rick
And I wasn't trying to be sneaky. I didnt know I was supposed to post about anything new I bought. My Bad. LOL Just jokin'.
But I think we will pass Seti here soon in MW, to become the #1 project we are on. Maybe in a month. Unless we get other "SNEAKY" ATI's a crunching. LMAO
Rick

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"Get in, if you want to live."Buga1 wrote:I have a T3. LMAO. But it is a few generations behind now. Had a B4 Also but that now gone. But it wouldnt do much crunching. It's better at crashing. LOL
And I wasn't trying to be sneaky. I didnt know I was supposed to post about anything new I bought. My Bad. LOL Just jokin'.
But I think we will pass Seti here soon in MW, to become the #1 project we are on. Maybe in a month. Unless we get other "SNEAKY" ATI's a crunching. LMAO
Rick

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Code: Select all
State #
Results ready to send 766
Results in progress 72,755
Workunits waiting for validation 47
Workunits waiting for assimilation 0
Workunits waiting for deletion 0
Results waiting for deletion 0
Transitioner backlog (hours) 0

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I'm good.... so far.Sarge_II wrote:Anybody else not getting WUs from MW?Code: Select all
State # Results ready to send 766 Results in progress 72,755 Workunits waiting for validation 47 Workunits waiting for assimilation 0 Workunits waiting for deletion 0 Results waiting for deletion 0 Transitioner backlog (hours) 0

- Chris S
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- debs3759
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Apparently it was just a problem last night, lasting at most an hour.Dune Finkleberry wrote:I'm good.... so far.Sarge_II wrote:Anybody else not getting WUs from MW?Code: Select all
State # Results ready to send 766 Results in progress 72,755 Workunits waiting for validation 47 Workunits waiting for assimilation 0 Workunits waiting for deletion 0 Results waiting for deletion 0 Transitioner backlog (hours) 0
I'll keep a closer eye on it though.
My RAC has gone up more than I expected now that I have a mini-farm again. Since the used computer I bought a week ago has a single processor and I had an RAC of around 800 with a duo, I thought I'd max out at about 1200, but I am now in the mid-1400s.

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- Dark Angel
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Actually that's a little short sighted...they do this to get super computer ability without the expense...they will adapt given time either by upgrading infrastructure or by making the work units longer/bigger/more complex.Chris S wrote:They seem to be coming through to me OK at the moment, but the guys with the high end GPU cards are pinching them all.
I tell you folks, and you heard it from me first
GPU crunching is going to screw Boinc big time
No project can possibly keep up with the flow of workunits required.....
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- Gavin Shaw
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12 Mar 2009 AEST:
Sorry for the lack of communication recently. I'm back from my flu so it should be a bit better now :) I started up some new searches, which should hopefully do a better job avoiding the edges of the search space which was causing some of the weird acting very long workunits. Should be starting up a few new types of searches in the next day or so as well, more on that later.
Sorry for the lack of communication recently. I'm back from my flu so it should be a bit better now :) I started up some new searches, which should hopefully do a better job avoiding the edges of the search space which was causing some of the weird acting very long workunits. Should be starting up a few new types of searches in the next day or so as well, more on that later.
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I'm looking ahead to maybe a years time. If all the main projects get requests from their crunchers to provide GPU apps, and the majority start using them, then I can see some problems.
As already said, firstly they'll have to provide extra workunits of a few orders of magnitude, can the projects infrastructure support that? Next, longer workunits or more complex ones will evolve to deal with that workflow. This could result in slower or older PC's being forced out of Boinc.
Finally, where is the money and time coming from in the projects, to deal with all this massive influx of information? Seti has had the begging bowl out for the last 2 years without much return.
Boinc started out as a peoples DC project that anyone with a computer, slow or fast, could join in with. If this GPU phenomena takes over from CPU crunching it will become a playground for the rich who can afford top end Graphics cards at £350 each, and fit 3 at a time.
GPU capability seems to be increasing exponentially, with most cards having more ram than the host PC these days, so its not going to get any better as time goes on. My 2c worth is that projects need to send out two types of workunits, GPU only ones, and CPU only ones, to let everybody have a a fair chance to get involved.
Nobody ever really saw this GPU thingy coming over the horizon but its here and needs to be dealt with. So I will restate my case that if it isn't, Boinc is in trouble.
[smilie=eek.gif]
![Drogar-Dum(DBG) [smilie=drogar-dum(dbg).gif]](./images/smilies/Drogar-Dum%28DBG%29.gif)
As already said, firstly they'll have to provide extra workunits of a few orders of magnitude, can the projects infrastructure support that? Next, longer workunits or more complex ones will evolve to deal with that workflow. This could result in slower or older PC's being forced out of Boinc.
Finally, where is the money and time coming from in the projects, to deal with all this massive influx of information? Seti has had the begging bowl out for the last 2 years without much return.
Boinc started out as a peoples DC project that anyone with a computer, slow or fast, could join in with. If this GPU phenomena takes over from CPU crunching it will become a playground for the rich who can afford top end Graphics cards at £350 each, and fit 3 at a time.
GPU capability seems to be increasing exponentially, with most cards having more ram than the host PC these days, so its not going to get any better as time goes on. My 2c worth is that projects need to send out two types of workunits, GPU only ones, and CPU only ones, to let everybody have a a fair chance to get involved.
Nobody ever really saw this GPU thingy coming over the horizon but its here and needs to be dealt with. So I will restate my case that if it isn't, Boinc is in trouble.




![Drogar-Dum(DBG) [smilie=drogar-dum(dbg).gif]](./images/smilies/Drogar-Dum%28DBG%29.gif)
- debs3759
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hehe, have you got frostbite?Chris S wrote:Boinc started out as a peoples DC project that anyone with a computer, slow or fast, could join in with. If this GPU phenomena takes over from CPU crunching it will become a playground for the rich who can afford top end Graphics cards at £350 each, and fit 3 at a time.
I have been following Ice's progress with his GPUs with some sense of amusement (yeah,I know it's not just him, but he is very vocal about it!). I think those who talk about it as an addiction are right, there do seem to be a few crunchers who crave that extra credit (I am one of them, BTW), and some of them act as if life wouldn't be worth livving without the ability to overtake everyone else in the stats.
Yeah, there will be a great division between those who can and those who can't (use a GPU), but that doesn't mean the rest of us can't enjoy the competitive spirit, or even (God forbid!) just enjoy doing the science :)
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- Gavin Shaw
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lol nice one well done one and all. happy chrunchin 

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looks like i7 and cuda buggs invading bugas area lol
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Looks like I was right in my prediction that GPU crunching is hurting MIlkyway. Unless money and time can be found to increase a projects infrastructure, I can see that the next generation of video cards will cause even more problems.
Anyway, if GPU is thwe way to go, how long before someone brings out a 4 procesor card dedicated to crunching not gaming?
Anyway, if GPU is thwe way to go, how long before someone brings out a 4 procesor card dedicated to crunching not gaming?
- Gavin Shaw
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26 Mar 2009 AEST:
Sorry for the recent lack of communication, but we've been working on quite a few things behind the scenes here.
First, my new laptop just came in the mail, so I'll be able to seriously start working on a CUDA version of the milkyway application. We'll be developing this for OS X, Linux and Windows.
Second, we're going to be doing a few server-side changes to how things are run, which should significantly help with workunit reporting and work availability. We'll be splitting MilkyWay@Home into two separate applications/backends, Milkyway regular and Milkyway GPU. This will allow us to keep current workunit sizes for non-GPU applications, while farming a lot more work out to the GPUs (so they need to contact the server less frequently). We'll be doing different optimization methods on the regular Milkway and the GPU Milkyway so they'll both be doing equally valid research. In the next day or two I'll be posting the code that the application will be using for the GPU version. After testing to make sure that it's working correctly we'll swap to only awarding credit to the GPU applications for GPU milkyway (that way our servers wont be as bogged down, which will mean better work availability). Also, before a credit firestorm erupts again, we have no plans to award less credit/work to the GPU applications, so you don't need to worry about that.
-------------------------------------------------------------
This could be a good thing...
Sorry for the recent lack of communication, but we've been working on quite a few things behind the scenes here.
First, my new laptop just came in the mail, so I'll be able to seriously start working on a CUDA version of the milkyway application. We'll be developing this for OS X, Linux and Windows.
Second, we're going to be doing a few server-side changes to how things are run, which should significantly help with workunit reporting and work availability. We'll be splitting MilkyWay@Home into two separate applications/backends, Milkyway regular and Milkyway GPU. This will allow us to keep current workunit sizes for non-GPU applications, while farming a lot more work out to the GPUs (so they need to contact the server less frequently). We'll be doing different optimization methods on the regular Milkway and the GPU Milkyway so they'll both be doing equally valid research. In the next day or two I'll be posting the code that the application will be using for the GPU version. After testing to make sure that it's working correctly we'll swap to only awarding credit to the GPU applications for GPU milkyway (that way our servers wont be as bogged down, which will mean better work availability). Also, before a credit firestorm erupts again, we have no plans to award less credit/work to the GPU applications, so you don't need to worry about that.
-------------------------------------------------------------
This could be a good thing...
- Dark Angel
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I hate to say it but contrary to what they are saying this looks like step one of how to justify lowering credit for a GPU app cruncher...I'm not yet in that group but I wouldn't put it past them to try it...they've project normed to SETI why not project norm the GPU app too...I mean it should be granting just as much credit as say the stock SETI app...least that's how they think.Gavin Shaw wrote:26 Mar 2009 AEST:
Sorry for the recent lack of communication, but we've been working on quite a few things behind the scenes here.
First, my new laptop just came in the mail, so I'll be able to seriously start working on a CUDA version of the milkyway application. We'll be developing this for OS X, Linux and Windows.
Second, we're going to be doing a few server-side changes to how things are run, which should significantly help with workunit reporting and work availability. We'll be splitting MilkyWay@Home into two separate applications/backends, Milkyway regular and Milkyway GPU. This will allow us to keep current workunit sizes for non-GPU applications, while farming a lot more work out to the GPUs (so they need to contact the server less frequently). We'll be doing different optimization methods on the regular Milkway and the GPU Milkyway so they'll both be doing equally valid research. In the next day or two I'll be posting the code that the application will be using for the GPU version. After testing to make sure that it's working correctly we'll swap to only awarding credit to the GPU applications for GPU milkyway (that way our servers wont be as bogged down, which will mean better work availability). Also, before a credit firestorm erupts again, we have no plans to award less credit/work to the GPU applications, so you don't need to worry about that.
-------------------------------------------------------------
This could be a good thing...
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- Dances with Werewolves
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If he is working on a CUDA app. wont that shut out all the ATI cards? CUDA is Nvidia.
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- Gavin Shaw
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- Labbie
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Nah, the BOINC developers are working on recognizing ATI cards already. That version should be available within a month or so.
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- debs3759
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And I just paid a couple of bills instead of buying 2 * 4850 and 2 * 4870 (the 2 * 4850 were a single deal on eBay, the 2 * 4870 would have been because I saw them cheaper than most, and one came with 4 GB of DDR2 DIMMs).Dark Angel wrote:I hate to say it but contrary to what they are saying this looks like step one of how to justify lowering credit for a GPU app cruncher...I'm not yet in that group but I wouldn't put it past them to try it...they've project normed to SETI why not project norm the GPU app too...I mean it should be granting just as much credit as say the stock SETI app...least that's how they think.
If they really do take that stance and reduce the credits, I will have to kick myself REALLY HARD for being responsible instead of feeding the habit :)
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